using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIPanel : MonoBehaviour, IUIBase
{
    private UIPanelLogic logic;
    private string m_serialNum;
    private string m_panelName;
    public string serialNum
    {
        get
        {
            return m_serialNum;
        }
        set 
        {
            m_serialNum = value;
        }
    }
    public string Name
    {
        get
        {
            return m_panelName;
        }
        set
        {
            m_panelName = value;
        }
    }
    virtual public void Init()
    {

    }
    virtual public void Show()
    {

    }
    virtual public void Hide()
    {

    }
    virtual public void Destroy()
    {
       
    }
}
